Overall pretty fun! Took me a few tries to get used to the bullet movement, but once I did it was fun doing a double bounce off the frying pan -> church bell -> guy at the top of the building. I did find the camera a bit jarring and a little disorientating with how it lagged behind the bullet (was it LERPing to the bullet?). Maybe try making it snap to the bullets rotation a bit faster?
Yes, I played around with a bunch of different lerp values but I'll still have to adjust it, maybe even add a few impact frames on bounce as someone else suggested.
This was fantastic. I did end up adjusting my mouse dpi before coming down to read the comments, though. Maybe an options menu where you can change mouse dpi in-game? And I just now noticed an option to slow down the game. That could have helped. Maybe an in-game representation of the controls? I didn't read anything before playing. I think there was a bit of voice acting at the end of each level that was supposed to play but the next level started before the audio could finish. Or maybe I clicked something without realizing it? Not sure. Either way, fantastic showing.
I do plan on adding a mouse sensitivity slider in the next version, as well as a proper tutorial, I justran out of time before I could implement it.
The voicelines should play, at least they play fine for me, after you complete a level press "Space" to advance to the next level. Let me know if it takes you to the next level automatically, that is definitely a bug.
The concept is really strong, and your game has a great connection to the jam's theme!
I felt like I had a bit of trouble steering the bullet, I think the game may be more fun if the amount of movement you could influence on the bullet was a lot higher!
I did not have any expectations coming into the game because the menu had gotten jumbled up pretty bad on my screen :') but dang did this game surprise me!
The mechanic, I've got to say, is awesome! I may be on a trackpad, but playing this felt awesome! I made sure to get my oscar don't you worry! xD
Love the bullet trail effect (reminds me of the matrix), the sound effects are wonderful and the music is *chef's kiss*
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Overall pretty fun! Took me a few tries to get used to the bullet movement, but once I did it was fun doing a double bounce off the frying pan -> church bell -> guy at the top of the building.
I did find the camera a bit jarring and a little disorientating with how it lagged behind the bullet (was it LERPing to the bullet?). Maybe try making it snap to the bullets rotation a bit faster?
Thanks for the review!
Yes, I played around with a bunch of different lerp values but I'll still have to adjust it, maybe even add a few impact frames on bounce as someone else suggested.
This was fantastic. I did end up adjusting my mouse dpi before coming down to read the comments, though. Maybe an options menu where you can change mouse dpi in-game? And I just now noticed an option to slow down the game. That could have helped. Maybe an in-game representation of the controls? I didn't read anything before playing. I think there was a bit of voice acting at the end of each level that was supposed to play but the next level started before the audio could finish. Or maybe I clicked something without realizing it? Not sure. Either way, fantastic showing.
Thank you for the comment!
I do plan on adding a mouse sensitivity slider in the next version, as well as a proper tutorial, I justran out of time before I could implement it.
The voicelines should play, at least they play fine for me, after you complete a level press "Space" to advance to the next level. Let me know if it takes you to the next level automatically, that is definitely a bug.
Okay, just tried it out again. It does play the full audio, I guess I was just trigger happy on that spacebar and hit it before the audio finished.
The concept is really strong, and your game has a great connection to the jam's theme!
I felt like I had a bit of trouble steering the bullet, I think the game may be more fun if the amount of movement you could influence on the bullet was a lot higher!
Thank you for playing!
Currently the speed at which the bullet turns is dependent on your mouse sensitivity, I noticed that a bit too late.
If/when I update the game I'll make sure to add an in-game mouse sens slider, but at the moment the only workaround is to adjust your mouse dpi.
thats it, only like 5 levels? Nooo...
If people are interested we might continue developing on it.
There are a lot more gun related movies to parody...
I did not have any expectations coming into the game because the menu had gotten jumbled up pretty bad on my screen :') but dang did this game surprise me!
The mechanic, I've got to say, is awesome! I may be on a trackpad, but playing this felt awesome! I made sure to get my oscar don't you worry! xD
Love the bullet trail effect (reminds me of the matrix), the sound effects are wonderful and the music is *chef's kiss*
Great job amigos! Keep up the awesome work!